level = {'door': (0, 0), 'plat': [[(-64, 64), (17, 2), 0], [(-128, -416), (2, 17), 0], [(-64, -416), (16, 2), 0], [(480, 96), (2, 2), 0], [(544, 64), (15, 2), 0], [(1024, -224), (2, 11), 0], [(448, -384), (10, 2), 0], [(1088, -384), (2, 7), 0], [(768, -416), (7, 3), 0], [(1088, -736), (2, 11), 0], [(1088, -864), (2, 4), 0], [(448, -864), (20, 2), 0], [(-64, -864), (16, 2), 0], [(-128, -864), (2, 7), 0], [(-128, -640), (2, 7), 0], [(128, -800), (2, 8), 0]], 'hats': [], 'spikes': [[(480, 64), 0], [(512, 64), 0]], 'springs': [[(928, 16), 0, 26, 0], [(80, -608), 1, 20, 0], [(80, -672), 1, 20, 0], [(80, -736), 1, 20, 0], [(80, -800), 1, 20, 0], [(-64, -592), 3, 10, 0], [(-64, -656), 3, 20, 0], [(-64, -720), 3, 20, 0], [(-64, -784), 3, 20, 0], [(-64, -464), 0, 25, 0]], 'flags': [(864, -480)], 'enemies': [[(608, -416), 'snake', 0, 0, 0]], 'cheese': [[(928, -32), 1], [(0, -768), 2]], 'back': 0}
